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YetiZen - Road to Success: Is 2013 the Year of the Micro-consoles?
Monday, March 4, 2013 from 6:00 PM to 9:00 PM (PST)
San Francisco, United States
Road to Success
Is 2013 the Year of the Micro-consoles?
A flood of powerful and inexpensive hardware and software over the last two years has made it possible to create new console platforms for far less up front costs, than ever before. This has given rise to Indie console manufacturers as well as a surge of unlikely new players. Ouya, Nvidia's ‘Project Shield’, Playjam and Valve's 'Piston' all seek to transform and re-imagine the console landscape.
This interplay between independent developers, independent publishers and independent hardware will give unprecedented access to a new audience of hardcore gamers. What are the challenges and opportunities of this emerging marketplace? How can developers, publishers and inventors adapt to reap the rewards?
Join us on Monday, March 4th at 6PM for YetiZen’s introduction to these phenomenal new players to the gamespace.
6:00 - 7:00pm ----------------------------------- Check-in / Networking
7:00 - 8:30pm ----------------------------------- Microconsole Panel
8:30 - 9:00pm ----------------------------------- Q&A Discussion
9:00pm ------------------------------------------- Ending / Closing
Meet the Speakers:
Luke Lam is VP Business Development of PlayJam which has built and operates a built-for TV games platform that has served over 6 billion sessions across Pay and Smart TV devices worldwide.
Luke is a key member of a team which recently completed a highly successful Kickstarter campaign to fund the production of its own dedicated games console – Gamestick. The campaign went on to close at 650% of the original target and is due to ship in April this year.
Before joining PlayJam, Luke held various leadership positions driving market-adoption of web and mobile solutions in global markets at a number of start-ups and Nortel.
Bill created "The Way It's Meant to be Played", "NVISION" Magazine, "NVISION" Digital, and "TegraZone" developer and consumer awareness programs that evangelized the use of NVIDIA technologies and helps consumers find the best games for PC and Mobile.
He managed the Developer Relationship program from 2001 until 2006.
Drove business development with Epic Games to create the first "Make Something Unreal" contest to motivate independent game developers to use advanced features of Unreal Engine on GeForce graphics cards.
Mechanical Butterfly Studios
Casey has been designing games since he was a child, using paper and pens, cardboard and whatever he could get his hands on. After graduating from the Academy of Art, with a degree in 3D Modeling for games, he entered the industry working as a designer for Activision. Since then, Casey has worked on games in the "Tony Hawk", "Lara Croft: Tomb Raider", "Drawn to Life", "X-men" and "Disney's: Tangled" franchises.
Casey has a backlog of crazy and innovative game ideas he would like to develop and release for the gamers out there that have been waiting for something a bit different.
Founded in 2011, PaeDae (www.PaeDae.com) is a leader in marketing, monetization and engagement solutions for online and mobile applications. PaeDae has two paten-pending products; withPrizes, a white-label, in-app prize platform that allows developers to reward players with real-world prizes, and BARTR, a no-cost, player acquisition network enabling developers to cross promote their games through other apps and reach their target demographic. Headquartered in Santa Monica, PaeDae is a privately held, investor-backed company. For more information, please seewww.PaeDae.com
When & Where
YetiZen is a strategic keystone in the game industry. We host the largest Bay Area community of game companies through our San Francisco Game Developer's Workshops. 7000 unique developers go through our workshop and mixer events every year. Our workshops boast some of the biggest names in the game space like rockstar VCs such as Tim Chang!
We select the brightest smartest entrepreneurs we meet who are focusing on building large exitable businesses into our YetiZen games accelerator program. The YetiZen games accelerator program is the only start up accelerator program focused on accelerating and funding mobile/social, and emerging platform game companies. Involved with the accelerator program are 150 advisors, 9 VCs, and 300 angels investors.